Brutal Brawler At 3rd level, your tavernside scuffles have honed your ability to deal damage with just about anything that's handy. Itlife in Humblewood, and are spoken widely. You learned from a hardened barbarianan action to make a Strength (Athletics) check against your that sometimes you have to charge into combat with no regardTravelers Trick save DC. You have advantage on Strength saving throwsbe surmounted alone. Additionally, you have advantage on Strengthfor superiority, strigs use their immense strength and stamina (Athletics) checks made to climb any surface your talons couldto endure even the most punishing assault. Speed. Ability Score Increase. You are free to select in the teaching, is often invoked to illustrate this point.these from among the languages offered in other 5e material,but there are several languages which are specific to the Wood. You have proficiency in the Insight skill. PATH OF THE Planebreaker for 5E - $58.48. * A skilled ranger taught you how toian spirit in an unoccupied space you can see within 60 feet of use your magic to pinpoint your quarrys weak spots. Despite these positives, a great deal of a Gallus's other abilities are quite limited in their utility, gaining a few proficiencies and doubling their proficiency bonus on history checks that relate to their lore, community, or background. When you reach 5th beacon of hope, spirit guardians 14th level, the extra damage increases to 2d8. You are proficient with tinkers tools.or on-hand materials is known as scroungecraft, and is a Additionally, you have the ability to construct crude butcultural staple among mapachs. Chapter 1 | Welcome to the Wood 17Raptor swift hunters When the birdfolk think of hunters or rangers, they picture Glide. a regular jump, but not while gliding. It is quite commonfor hedges to have a variety of animal friends who sharetheir home. The gallus have an earfor the truth, and are often capable of rooting out liesand dishonesty.GALLUS TRAITS Ability Score Increase. The trees are old and powerful, with rare specimens that reach as tall as small mountains. When you make an attack with a melee weapon that has either the heavy, two handed, or versatile Dark Bargain. Through careful planning and execution, their diversions can keep cart drivers You were once a member of the Bandit Coalition, occupied just long enough for the lifters to do their work, ormoving from place to place, ambushing and robbing passing create a seamless opening for an ambush.merchants. Raptors are especially well versed in stalking preyfrom great heights, lining up impossible shots that their prey Keen Senses. Through soundsand gestures, you can communicatesimple ideas with creatures of the beastsubtype that represent insects, spiders,worms, and other creepy crawlies,regardless of their size. However, if suddenly frightened, theirfeelings and sensitivities of others, something considered to be quills reflexively flare out and stiffen, an accident which canof utmost importance in hedge society. Chapter 1 | Welcome to the Wood 21Cervan enlightened leaders Cervans are a versatile deer-like folk who make their A cervan whose Sight has been triggered is encouraged tohomes in small, intimate villages throughout Humblewood. hone it, so that they might take on the role of a seer withinMore insular than other humblefolk, cervans often reside deep their village. Your sizeis Medium. If an enemy misses an attack roll that targets a rolled up Hedge, the attacked suffers 2D4 of piercing damage, giving the race a solid panic button. variation of Sylvan script. (Evil)6 Naturalism. In the early years, the birdfolk and humblefolk lived close to each other in small villages around the forest. Mar 4, 2020. (Chaotic) Skill Proficiencies: Acrobatics, Performance Tool Proficiencies: one type of wind Musical Instrument Safety. Choosing a selection results in a full page refresh. Let us know! Chapter 1 | Welcome to the Wood 23Hedge pointed mediators The most diplomatic and good natured of all the humble- areas and communal gardens can be constructed in the spacesfolk, hedges like to live quiet lives in villages throughout the between burrows. Your Intelligence scoreincreases by 1. In addition to adding new subclasses forthe Bard, Cleric, and Fighter classes as well as some new spells,Humblewood notably includes ten new playable races! Other 5e races who choose to dashes, and dots. This is believed to be for the best, asHale and Hearty cervans acknowledge that those who are truly Sighted carry knowledge that can be both a blessing and a curse. 5 I picked up many stories during my time on the road, and I have one for every occasion. At 6th level, you have finally mastered the Armed Combat Lessons. In addition to gaining proficiencies in numerous forms of ranged weaponry as well as perception, and treat half cover of their targets as though it weren't there! You can also understand Auran, though youcannot speak it naturally. All cervans possess a great tenacity andwill to survive, which allows them to bounce back from eventhe most devastating blows. Additionally, you have advantage on Strength Raptors are adept at living off the land. While not Mapachclosely-related to fowl, herons, storks, and bitterns could bea good reference for taller, marshland-dwelling communities Inspired by raccoons, mapach characters can referenceof gallus. Sometimes their driveto succeed can make it difficult for them to empathize with Size. When someone performs ayou choose, although you cannot choose to move upwards, Wisdom (Insight) check against you, they have disadvantagelanding in the space you finish your movement. Some gods advocate the removal of well-prepared, yet simple food items equal to your Wisdomharsh or disruptive forces to this order, and proper sanctions modifier (minimum of 1). causes tension d8 Personality Trait 6 I am one with the wind. If you or any friendly creatures you make camp with would regain hitCommunity Domain points at the end of a short rest by spending one or more hit dice, each of those creatures may choose to re-roll one of their The community domain focuses on the ties that bind all resting dice, taking the higher roll between the two.people together. According3 determination. At 14th level you can select a second favorite trick from among Travelers Tricks you know.36 Chapter 1 | Welcome to the WoodTravelers Trick Options At 14th level you have learned to shore up any weaknesses in your stance. Guns Blazing! 1 lb.Strig 3'10" +2d10 80 lb. These are the ties of family and friendship, the ties to ancestors, as well as the ties between elders and the next generation with whom they share their wisdom. Favorite Trick (2nd), Improved Tricks, Favorite Trick Travelers Tricks (4 options) At 6th level, you have gained enough mastery over one of your Travelers Tricks that you can use it whenever its needed. Additionally, you have advantage on Strengthface usually prevents them from attaining too prominent a (Athletics) checks made to climb any surface your talons couldposition in birdfolk society, but corvums are adept at working reasonably grip.behind the scenes, spreading their influence subtly and togreat effect. Chapter 1 | Welcome to the Wood 29Vulpin sophisticated yet savage Vulpins are fox-like in appearance, with light builds and Alignment. Welcome to the Wood 10 3. Even in the imagination, these things are incredibly powerful. As a bonus action, you can use your powerfulknife sharp and shows a level of respect for oneself. Humblewood is home to a variety of beasts whose size, strength, and abilities can only have grown thanks to the Woods magic. Due to a planned power outage on Friday, 1/14, between 8am-1pm PST, some services may be impacted. ll Whenever you successfully use your Sleight of Hand skillll You may change direction freely while gliding, and may outside of combat to steal an object, you may immediately gain up to 10 feet of altitude once before you finish conceal it flawlessly on your person, or put another object your descent. Youcannot benefit from any Dexterity bonus to armor classwhile curled up, but you can still use shields. Their mottled feather patterns, though notas bright or beautiful as others, allow them to easily hide in theforest. for your own safety. Your base walking speedincreases to 35 feet. The masses should know their place. A creature blinded in this way gets a such thing as a bad win.new saving throw at the end of each of its turns to remove theeffect. When you take the attack action,saving throw against an effect that would deal you can expend one use of your Bardic Inspiration to quicklyhalf damage on a successful save, the target execute two unarmed strikes against one or more creaturestakes no damage instead. Imposing. Regardless of their size, stout strigs tend to be bulkier, Birdfolkwith denser feathers, while swift strigs have more slender andstreamlined bodies. 1 lb.Mapach 3'11" +2d6 85 lb. Recently, fires have begun to rage through the Wood with a strength and fury not seen since ages past. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Those are a bit rougher. Your Charisma scoreincreases by 1. These replace any previous temporary hit points.38 Chapter 1 | Welcome to the WoodCLERIC Blessing of the HearthDivine Domains From 1st level, you gain the ability to conjure a small flag- At 1st level, when choosing a Divine Domain, the follow- stone hearth with a simple iron cooking pot whenever you rest.ing options are available: The Community Domain, and the This hearth helps warm you and your companions, and can beNight Domain. with this moniker.Suggested Characteristics 4 I live in the shadow of my mentor, seeking their approval. In addition to adding new subclasses for the Bard, Cleric, and Fighter classes as well as some new spells, Humblewood notably includes ten new playable . Log In Sign Up. . In order for you to misdirect a creature in this way they must be able to see, hear, or otherwise be able to under- stand you. Raptors are lean, muscular hunters, but they standless than 4 feet tall. The guardian spirit will damage equal to your Bardic Inspiration die.remain for as long as you concentrate on it, up to 10 minutes. You gain the following benefits:ll You no longer need to move at least 10 feet to perform ll Increase your Dexterity score by 1. ll When a creature fails a melee attack roll against you in long and high jumps. Maybe they'll have a story of their own to tell you, too. Ability Score Increase. in a battle on the high sea! When in a forest, Strigs have advantage on stealth checks due to their natural camouflage, and also have advantage on climbing checks that allows Strigs to climb trees with ease. These examples are in keeping with the flavor and mechanics of that race. Will you answer the call? Face craggy skinnedmountain lionswhose roar can summon rockslides, hunt the deadlyforest prowlersin their woodland lair, and tangle with the giantsea monster(art coming soon!) Humblewood Freebies $0.00. You can see in dim light within 60 feet ofobvious traps. 1 I am considered weak or unskilled and many treat me like a fledgling.2 I stole something valuable from the Captain of my unit. creature (chosen by the creature when consumed).Community Domain Features Channel Divinity: Community Watch Cleric Level Feature Starting at 6th level, you can use your Channel Divinity 1st Domain Spells, Blessing of the Hearth to instill a feeling of vigilant protection in you and your allies. You can seein dim light within 60 feet of you as if it were bright light, andin magical or nonmagical darkness as if it were only dim light.You cant discern color in the darkness, only shades of gray. Thedriving force behind Humblewood as a concept was the desire to create a visually compelling worldthat felt alive, and that meant a world that could feel wonderful and welcoming, magical and myste-rious. If thetarget of your charge is Large or smaller, they must make aStrength saving throw against a DC of your Proficiency Bonus+ 8 + your Strength Modifier. Contains new races, backgrounds, spells, monsters, magic items, world and a compelling adventure for 1st to 5th level characters. So long as you are in combat, you may choose to use Strength or Dexterity to make Charisma ability checks. Vulpins arent innately evil, but their difficultysharp fangs. I rememberwhen I first sat down and sketched the first iteration of a brave little knight owl, who we have nownamed Riffin, and I could never have imagined in that moment how the idea behind this little owlwould evolve into a fully realised world, lovingly crafted by our team of designers, writers and artists,for players to explore. Another race of birdfolk, Raptors resemble birds such as eagles and hawks, and they have access to the glide ability like all forms of birdfolk. Strigs reach maturity faster than most birdfolk races,around 15 years. We have so much technology surrounding us every day, getting out into nature isnt an option for many. While they notably are resistant to poison, the main appeal of playing a Mapach is their exclusive Scroungecraft ability. IamSposta. You may also apply this technique to any attack roll you make with advantage. You cannot glide while wearing heavy armor, or if yousubscribing to general law. At 6th level, you have honed your skills to the point where At 6th level, your bond with the guardian spirit grows even you can easily track your quarry. Humblewood is an exciting new Campaign Setting for 5e DND that includes 10 original player races, new monsters, magic items, and a compelling adventure for 1st to 5th level characters. Your accuracy allows you to treat three-quarters cover as half cover and half cover as no cover.Natural Predator Hunters Training. Posted by 2 years ago. Additionally, theythat you are free to mix and match features or traits between pass information throughout the different camps of the organi-backgrounds. I want to be clear of the Equipment: a set of Artisans Tools (one of your choice), a Bandit Coalition when it goes down. Whilethey are quick and nimble, and possess an affable attitude, Speed. Additionally, each hostile creature within 30 to quake with a single threat. Humans are not that different from animals. They are a salt-of-the-earth sort of folk who believe in justice, the value of hardwork, and the importance of respecting others. If you would fall at least 10 feet in this way, you may fly up to your movement speed in one direction you choose,For Personal Gain although you cannot choose to move upwards, landing in the space you finish your movement. Before the Treaty, vulpin raiders CERVAN TRAITSand mapach thieves were serious threats. Kindled corvums have a way with words,and are accomplished at saying what someone wants orneeds to hear. go all in. Engage and play with other Humblewood adventurers on our Discord channel! Whether by luck or a guiding presence, you alwaysthe company of those who understand them rather than seem to find your way. You can also understand Auran, though you cannot speak Alignment. Scofflaws are a diverse bunchfeet of you must make a Constitution saving throw. The wind-touched are revered by believers and scrutinizedby skeptics. You can use these backgrounds in addition to the back- Runners are the messengers and scouts of the Coalition,grounds available in the 5th Edition Core Rules. You can speak, read, and write Birdfolk.close-knit communities wherever they roost, and their sense You can also understand Auran, though you cannot speakof pride for their community runs deep. You add your Intelligence modifier as a bonus onevery walk of life, they also have a reputation for being snob- all Dexterity saving throws.bish and looking down on others. However, these efforts arent always met within the most ancient parts of Humblewoods vast forest, in tree success. Confront the terrifyingashsnakeand its deadly pyroclastic breath! Cervans are pragmatic in their thinking, and generally prefer to keep their The ability to balance their innate caution with philosophies flexible in order topractical considerations is one of the cervans prioritize what they believe isgreatest strengths. You choose whether any foe reduced to 0 hit points by this attack remains stable or dies. Bite. You gain the following benefits:ll You may glide while holding a heavy weapon and wearing You have lived your entire life in the gnarled, wooded areas of the world. Found the internet! #1. Resilience. Bykind of great bureaucracy, but as sacred traditions passed from spending 10 minutes, you may create a number of delicious,generation to generation. Though primarily oral, a system for writing Birdfolk in pictogramsVulpin was developed long before the founding of Alderheart and has since transformed into a set of abstract glyphs representing Vulpins generally look like foxes, but an alternative visual different sounds. Your ability to utilize your knowl-edge to your advantage, along with your deep understandingof others motivations, makes you a formidable opponent. Otherwise, they retaina rather rough, cobbled-together appearance.You can also use scroungecraft to repair brokenequipment, provided you have the materialson hand. Because ofthis they favor lawful alignments. But the Wood has also known sorrow. In this dangerous world, its best to keep Languages: you can speak as well as understand Auran4 your head down and stay cautious. Source Materials: Players Handbook, Xanathar's Guide to Everything, Sword Coast Adventurers Guide, Dungeon Master Guide, Guildmaster's Guide to Ravnica, Eberron: Rising from the Last War, Unearthed Arcana, Humblewood, Tal'dorei Campaign Guide (and other Matt Mercer content). Enhance your Humblewood experience with our official minis! You can speak, read, and write Birdfolk and Vulpin. these sizes depending on the kind of birdfolk or humble- folk character theyd like to play. during combat (as there aren't existing rules so being able to use a different ability score doesn't mean a lot without asking the DM). If this is the case, simply use the character may look different than other members of its race.number provided in this column. One of the stretch goals from the Humblewood Kickstarter that added a new subclass and the Tender faction that you can become a part of. You may choose to takedouble the necrotic damage you rolled on your Bardic Inspira- At 14th level, your experience has taught you how to reallytion die to instead have the effect last for 1 hour. 7. SPEECH OF THE ANCIENT BEASTSll During combat, you can use your action to make an Intel- ligence (Investigation) check against any creature you have You have a special connection with the natural world. Chapter 1 | Welcome to the Wood 27Mapach cunning crafters Naturally curious, mapachs are a medium-sized racoon-like MAPACH TRAITSrace. tries to compliment me.7 I will deny my fears to everyone. you as if it were bright light, and in darkness as if it were dim light. Theyve branded me a traitor. Your Constitution scoreand slow your descent. They also tend towards the rule of law, not as a ity to conjure a magical feast for the rough road ahead. Any hoofed creature with horns would fit the bill, based on a quilled animal that inhabits forests, such as a porcu-especially those native to forest or mountainous environments. Though, how long your repairs holdtogether is up to the GM. So, without further delay, here is our ranking of every Druid subclass in D&D 5e! Theycalm and weigh ones options. Gallus value honest work, such asfarming and smithing, and share labor equally between allcommunity members. You cant discern color in darkness, only shades of gray.Canny Craftspeople Mapachs are most comfortable under the cloak of night. Only you can restore balance to the Wood.8 Introduction1 Chapter 1 | Welcome to the Wood 91 Welcome to the Wood the story beginsRaces of the Wood all walks of lifeT he various folk who make up the world of Humble- myths. Additionally, you gain advantage on Charismaglide while carrying heavy weapons or wielding a shield (Deception) checks made against creatures that are not lumas. On aAdd the number you roll on your Bardic Inspiration die + your failure, the creature dealing damage takes an amount of radiantWisdom modifier (minimum of 1) to the damage dealt by damage equal to your Bardic Inspiration die.the spell. Have you looked at the rest of the features yet Haravikk? You can decide to do this after your roll, but only before the outcome of the roll has beenLUMA TRAITS determined. When you are not in combat,Bandit Specialty you (and companions you lead) can travel between locations that cut through forested areas twice as fast as your speed The Bandit Coalition is a rather loose organization of would normally allow.rogues and brigands, but there is still a degree of specializationwithin the ranks. The right ambush prey as a 2nd level spell with this trait, and regain thelook from a vulpin can bewitch or terrify, and vulpins who are ability to do so when you finish a long rest. When you reach 6th level, you can see in dim light within120 feet of you as if it were bright light, and in magical ornonmagical darkness as if it were dim light. Much of cervan history is preserved by village elders Race determines the language your character can speak by and passed down orally through the generations as stories,default, and your background might give you access to one or songs, and sayings. For better or worse, they find themselves in a 5 I have a sibling who is not blessed, whichworld of expectations they struggle to live up to. At 14th level, any Large or smaller creature who has their At 14th level, you can maintain this effect for upspeed reduced to 0 by the guardian spirit is restrained for as to 24 hours.long as you maintain your concentration, as your guardianspirit pins them in place.